Digital Humanities • English • AI in Education

Scholar, educator, and creative technologist working at the meeting point of language, culture, and technology.

Dr. Mohammad I. Aljayyousi is an Associate Professor at Philadelphia University, Jordan. His teaching and research connect literature, digital humanities, academic writing, educational technology, gamification, and socially assistive robots for language learning.

Portrait of Dr. Mohammad Aljayyousi
Fulbright, DAAD, MIT-Shoman, and Goethe-supported researcher and educator.
10+years of university teaching and academic leadership
20+courses designed and delivered in English and humanities
6+international and institutional grants
2main tracks: Digital Humanities and English/Writing
Dr. Mohammad Aljayyousi with colleagues at an AI and education event
Profile

Humanities-first technology

My work begins with human questions: how people read, write, learn, remember, imagine, and communicate across cultures. From there, I explore how digital tools, AI, video games, and robots can support richer forms of teaching and learning.

I hold a PhD in Literature and Criticism with a Digital Humanities focus from Indiana University of Pennsylvania. My dissertation, iCriticism: Rethinking the Roles and Uses of Computation and the Computer in Literary Studies, continues to shape my research on the relationship between computation and literary study.

My academic home is English, but my projects regularly cross into educational technology, AI-enhanced learning, cultural heritage, visual art, game-based learning, and teacher training.

Core Work

What I do

A professional website for academic visibility, project outreach, teaching resources, and future collaborations.

Digital Humanities

Research on computation, digital textuality, digitization of literary texts, digital pedagogy, and the critical role of computers in humanities scholarship.

English, Writing & Communication

Teaching and research in literature, academic writing, English language learning, intercultural communication, research writing, and ESL/EFL.

Educational Technology

Design of educational games, classroom gamification, AI-enhanced language tools, teacher training materials, and socially assistive robots for English learning.

Selected Grants & Projects

Supported international work

2024–2026

MIT-Shoman Foundation Seed Fund

Educational video games and socially assistive robots for Arabic-speaking learners of English.

2024–2025

Goethe-Institut Mobility Grant

Artist-scholar mobility support for international cultural work and visual art projects.

2022

Fulbright Community Service Grant

Around Amman in 80 Conversations, an educational video game for English learning.

2019–2020

Fulbright Visiting Scholar Grant

Research on using digital games in American literature and language courses.

2017–2018

DAAD Short Research Grant

iRoman: Digitizing the Novel, a digital humanities project on literary digitization.

Selected Publications

Research highlights

The Computational Fallacy A new model for understanding the role of computers in humanities. Digital Studies/Le champ numérique, 2022.
Enter the Digital Emergent materiality and the digitization of literary texts. Digital Studies/Le champ numérique, 2017.
Daily Verbs Teaching English verb tenses through a simple video game. European Journal of Foreign Language Teaching, 2021.
The Place from Indiana Jones Jordan’s landscape in film between the historical, the extraterrestrial, and the aesthetic. Journal of Middle East Media, 2025.
Nonviolent Modes of Resistance Study of Susan Abulhawa’s Mornings in Jenin and Against the Loveless World. International Journal of Arabic-English Studies, 2025.
No Season of Migration to the West Theorizing the non-Western in the writings of Larry Neal. Journal of African American Studies, 2017.

Teaching Fields

  • Digital humanities
  • Academic writing and research writing
  • English literature and literary theory
  • Intercultural communication
  • ESL/EFL and language learning

Methods

  • Gamification and game-based learning
  • Experiential learning
  • AI-assisted classroom design
  • Teacher training and curriculum design
  • Digital course development

Technical Interests

  • AI integration for conversational agents
  • Raspberry Pi and educational robots
  • Construct 3 and rapid prototyping
  • LMS platforms and digital teaching materials
  • Interactive humanities prototypes
Contact

For collaboration, speaking, workshops, and academic projects

I welcome conversations about Digital Humanities, AI in education, English language teaching, educational games, writing pedagogy, public humanities, and interdisciplinary research.